Personal Fitness helps you build healthy habits that last. You'll cook a camp meal, track your activity for two weeks, and play actively with friends. Seeing your own progress can be really motivating.
Why it's worth it
Fit Scouts can carry a pack farther, swim longer, and enjoy every campout more. You'll cook a balanced meal on camp gear, track two weeks of being active, and see how your energy and mood change. It's a habit that pays off in sports, school, and every adventure you'll have in a troop.
Start this week
- Make a 14-day chart and put it on the fridge.
- List five activities you enjoy that keep you moving for 30 minutes, like biking, dancing, or shooting hoops.
- Plan your camp meal with your adult: a protein, a grain, and a fruit or vegetable.
Plan ahead: Requirement 2 takes 14 days of tracking. Start your chart early and work on the camp meal and other requirements while the days add up.
Stay safe
- Use camp stoves only with an adult supervising, and talk with your adult before starting new activities if you have a health condition.
Requirements · 4
Every official requirement and part, numbered to match Scouting America, in plain language. Sign off against the official wording (opens in a new tab).
- Requirement 1
Plan a balanced meal you'd eat while camping; cook it with the gear you'd use on a campout
Tip: Plan a meal with protein, grains, and fruits or veggies. Cook it on a camp stove with an adult.
For example: A camp meal on a camp stove: scrambled eggs with peppers, whole-grain tortillas, and orange slices. Or a one-pot pasta with chicken and broccoli. You help plan, pack, cook, and clean up.
- Requirement 2
Explore what being physically fit means and how it fits your life; track how often you're active 30+ minutes over 14 days; tell your family or patrol which parts you enjoyed and whether you're keeping the Scout Oath promise to be physically strong
Tip: Make a simple chart and check off each 30-minute active day. At the end, think about how you feel.
For example: Your chart might show: Monday soccer practice, Tuesday bike ride, Wednesday jump rope and push-ups, Thursday swim. After 14 days, write how you feel: more energy, better sleep, or stronger on hills.
- Requirement 3
Spend 30 minutes being active with a younger den, your patrol, or at least one other person, mixing stretching and moving
Tip: Play a game like capture the flag or a relay with your patrol. Stretch before and after.
For example: Play capture the flag or a relay race with your patrol for 30 minutes. Start with stretches like arm circles and toe touches, and cool down with slow walking and more stretches.
- Requirement 4
Go over your Annual Health and Medical Record with a parent or legal guardian and talk about which patrol and pack activities you're able to do as an Arrow of Light Scout
Tip: Look over your health form with a parent and talk about activities that are a good fit for you.
Talk about it together
- Which day was hardest to stay active, and what helped?
- How did you feel after two weeks compared with the first day?
- What activity do you want to keep doing after this adventure?
- How does being fit help you in Scouting?
Helpful reads
- Cub Scouts: a guide for families, How Cub Scout ranks and adventures work from kindergarten through fifth grade, what an adult partner does, and how to keep it fun at meetings and at home., Families · Leaders · 4 min read
- From Arrow of Light to a troop, What changes when you join a Scouts BSA troop, how to visit and choose one, good questions to ask, and how to make your first year a great one., Youth · Families · 4 min read
For leaders & parents
- Give scouts a simple tracker sheet and check in at meetings to keep them going.
- Make sure camp stove cooking has close adult supervision.
People & places that can help
- MyPlate (opens in a new tab) — Simple ideas for balanced meals.
- Family doctor — Can talk about healthy activity and habits.
- KidsHealth for Kids (opens in a new tab) — Kid-friendly articles about fitness, food, and sleep.
Pairs well with
Counts toward
More Arrow of Light adventures
- Bobcat, Required, Adventure · 8 requirements
- Citizenship, Required, Adventure · 2 requirements
- Duty to God, Required, Adventure · 3 requirements
- First Aid, Required, Adventure · 7 requirements
- Champions for Nature, Elective, Adventure · 6 requirements
- Engineer, Elective, Adventure · 5 requirements
- Estimations, Elective, Adventure · 4 requirements
- Fishing, Elective, Adventure · 7 requirements
- High Tech Outdoors, Elective, Adventure · 4 requirements
- Into the Wild, Elective, Adventure · 5 requirements
- Into the Woods, Elective, Adventure · 5 requirements
- Knife Safety, Elective, Adventure · 5 requirements
- Paddle Craft, Elective, Adventure · 9 requirements
- Race Time, Elective, Adventure · 5 requirements
- Summertime Fun, Elective, Adventure · 1 requirement
Into this? Explore more
Tips, examples, and questions are ideas from experienced leaders, not extra requirements. Your unit leader or counselor decides when a requirement is complete.