Pick My Path

Cub Scouts · Adventure, Elective

Printable worksheet (PDF)

Pick My Path is about making good choices. You'll learn that choices lead to results, do a Good Turn for someone, and learn and play a game by its rules. Small choices help you become a kind and fair friend.

Why it's worth it

Every day you make lots of choices: share or keep, clean up or leave it, take turns or cut in line. Pick My Path helps you see that choices lead to results, for you and for others. You'll do a Good Turn for someone and learn a game by its rules. Making kind, fair choices is how you become someone friends trust.

Start this week

  1. At dinner, tell your family about one choice you made today and what happened next.
  2. Think of someone who could use a little help this week, and plan a Good Turn for them.
  3. Pick a board game or card game you've never played, and ask your adult to teach you.

Requirements · 3

Every official requirement and part, numbered to match Scouting America, in plain language. Sign off against the official wording (opens in a new tab).

  1. Requirement 1

    Explain that choices have consequences

    Tip: Talk with your adult about a choice, like cleaning up toys, and what happens if you do or don't.

    For example: Talk with your adult: "If I put my toys away, I can find them tomorrow. If I leave them out, someone might step on them and they could break." Try one more choice together.

  2. Requirement 2

    Do a Good Turn for another person

    Tip: Do something kind without being asked, like helping carry groceries or holding a door.

    For example: A Good Turn can be holding the door for someone carrying bags, helping a younger kid find their shoes, or drawing a picture for a neighbor. Do it without being asked.

  3. Requirement 3

    Learn a game's basic rules and play it

    Tip: Learn a new game's rules from an adult, then play it fairly and take turns.

    For example: Your adult teaches you a game like Go Fish or Candy Land. You learn the rules, take turns, and play fair, even when you're losing.

Talk about it together

  • What is a good choice you made this week, and what happened because of it?
  • How did the person feel after your Good Turn, and how did you feel?
  • Why do games need rules?
  • What can you do when you make a choice you wish you hadn't?

Helpful reads

For leaders & parents

  • Use simple 'what would you do' stories to talk about choices in a fun way.
  • Ask Lions to share their Good Turns at the next meeting.

People & places that can help

Tips, examples, and questions are ideas from experienced leaders, not extra requirements. Your unit leader or counselor decides when a requirement is complete.