Tiger-iffic!

Cub Scouts · Adventure, Elective

Printable worksheet (PDF)

This adventure is all about games: playing them, sharing them, and even inventing your own. You'll play alone, with your family, and with a team. Games teach you to think, take turns, and have fun.

Why it's worth it

Games are more than fun. They teach you to think ahead, take turns, follow rules, and handle winning and losing. In this adventure you'll play games by yourself, with your family, and on a team, and you'll even invent your own game. Inventing a game is a lot like being an engineer: you try an idea, test it, and fix what doesn't work.

Start this week

  1. Pick two games you can play alone, like a puzzle, solitaire, or a video game your adult approves.
  2. Plan a family game night and let everyone choose one game.
  3. Think of a game you know and one rule you'd change to make it more fun.

Requirements · 4

Every official requirement and part, numbered to match Scouting America, in plain language. Sign off against the official wording (opens in a new tab).

  1. Requirement 1

    Play at least two different games on your own; one can be a video game

    Tip: Play two different games by yourself, like a puzzle and a card game, or one video game your adult approves.

    For example: Play a 50-piece jigsaw puzzle by yourself, then play a matching memory game. Tell your adult which one made you think harder.

  2. Requirement 2

    Play a board game or other indoor game with one or more den or family members

    Tip: Have a family game night with a board game or indoor game.

    For example: Have a family game night with a board game like Chutes and Ladders or a card game like Crazy Eights. Take turns, follow the rules, and help clean up afterward.

  3. Requirement 3

    With others in your den or family, make up a game or change the rules of one you know, then play it

    Tip: Make up a new game or change a rule in an old one, then teach it to your family and play.

    For example: Change tag into "Shadow Tag," where you're tagged when someone steps on your shadow. Or invent a beanbag toss where each ring is worth different points. Teach it to your family and play.

  4. Requirement 4

    Play a team game together with your den or family

    Tip: Play a team game like kickball or charades with your den or family.

    For example: Play a team game with your den, like kickball, charades, or a scavenger hunt in two teams. Help your team decide who does what.

Talk about it together

  • What game did you invent, and how did people like it?
  • Which rule did you change, and did it make the game better or worse?
  • Do you like playing alone or with others more, and why?
  • What is something a game taught you that helps in real life?

Helpful reads

For leaders & parents

  • Host a den game night where Tigers bring and teach a favorite game.
  • Let Tigers share their invented games with the den.

People & places that can help

Tips, examples, and questions are ideas from experienced leaders, not extra requirements. Your unit leader or counselor decides when a requirement is complete.